In part three of this series we’ll take a look at greybox prototypes.
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Hello and welcome to Videogame workshop where we talk all things related to videogame development.
In part three of this series we’ll take a look at greybox prototypes.
In part two of this series we’ll take a look at wireframe prototypes.
Prototyping is a way to create a small playable version of your game without sinking too much time into it’s development. In this post we will show you how to get up and running with prototypes quickly.
Just getting started in VR game development? Here are some helpful tips!
Breaking your game down into it’s core mechanics might be one of the hardest things you do, but it’s worth it.
Most people don’t know how to ask a question effectively, don’t be one of them. An important part of learning is figuring out how to ask for help, and how to do it properly.
A list of resources to help you make games!
If you’re serious about game development, you’ll save yourself a lot of time and headaches by learning about a source control.
In part 2 of our source control tutorial, you’ll learn how to work on different versions of a repository at one time, and methods for working with others on the same project.
Whether you’re new to critiques, or if you want to strengthen this skill, the method I introduce here will help you give or receive better critiques in any creative endeavor.
There has never been a better time to start designing games. No budget? No experience? No problem. We’ll help you get started.
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